How to play: deck, areas, Strike Battles and BUPPA
A play of Dragon Ball Super Divers costs 100 yen and dispenses one card. You scan up to seven battle cards and one avatar card, place them in three areas on the touch panel, and win by bringing the other team’s HP to zero. Every attack triggers a timing-based Strike Battle. From round two the 3rd area becomes a BUPPA area, and Set 13 adds a Buchinuki chance area in round one. This summary follows the official how-to-play guide.
Starting a game
- Insert 100 yen. Choose “play the game”, or “buy cards” if you only want a card.
- Take the dispensed card; it can be used straight away.
- Pick a mode and stage, then scan up to seven battle cards and your avatar card.
If you do not have seven cards, the official guide says virtual cards fill the empty slots, so you can play with a single card.
Areas, attack zone and support zone
Each team has three areas, with up to three cards per area. Cards in an attack zone attack the opposing team; a card placed in the support zone has its ki fully restored instead. Once both sides lock in their plans, the team with the higher combat power gets the first strike and attacks from its 1st area.
| Rule | Official effect |
|---|---|
| Team HP | The HP of all your cards is added together into one team HP bar |
| Strike Battle | Occurs for each area on attack and on defense; press the button with good timing |
| Stun | A card with no ki is stunned: it cannot attack and its skills do not fire |
| Fully stunned area | Attacking an area where everyone is stunned deals 1.5× damage |
| Triple type bonus | An area holding Impact, Boost and Rush cards triggers a timed damage bonus |
| Special moves | Need the area’s combined special-move energy to meet the cost, the ki condition, and an attack Strike Battle win |
| BUPPA area | From round 2 the 3rd area can fire special moves regardless of energy, at 1.1× damage |
| Buchinuki chance area (Set 13) | Round 1, 2nd area: win the Strike Battle to refill attackers’ ki and add a fifth ki orb |
BUPPA in more detail
The BUPPA page says the system applies on stages added from Set 7 onward. In the BUPPA area, the triple type bonus succeeds automatically. Cards with a BUPPA skill get stronger effects and a special move animation there. A special-move seal still blocks special moves, even in the BUPPA area.
Main modes
- Super Dokabaki Dive: arcade mode where you clear stages in order.
- History Dive: relive battles and famous scenes; each set adds a new story arc.
- Challenge Dive: a time-limited hard mode up to Super God difficulty that awards strong Watch apps, with a high-score ranking.
- Strike Battle Rush: seven Strike Battles in a row; card stats and skills do not matter.
- Online rank match and casual match: real-time battles against players across Japan. Rank match runs daily from 10:00 to 23:59 during its season; casual match does not change rank.