How to play: deck, areas, Strike Battles and BUPPA

A play of Dragon Ball Super Divers costs 100 yen and dispenses one card. You scan up to seven battle cards and one avatar card, place them in three areas on the touch panel, and win by bringing the other team’s HP to zero. Every attack triggers a timing-based Strike Battle. From round two the 3rd area becomes a BUPPA area, and Set 13 adds a Buchinuki chance area in round one. This summary follows the official how-to-play guide.

Team decision screen with cards placed and the red button prompt
Official battle-flow screenshot from the how-to-play guide.

Starting a game

  1. Insert 100 yen. Choose “play the game”, or “buy cards” if you only want a card.
  2. Take the dispensed card; it can be used straight away.
  3. Pick a mode and stage, then scan up to seven battle cards and your avatar card.

If you do not have seven cards, the official guide says virtual cards fill the empty slots, so you can play with a single card.

Areas, attack zone and support zone

Each team has three areas, with up to three cards per area. Cards in an attack zone attack the opposing team; a card placed in the support zone has its ki fully restored instead. Once both sides lock in their plans, the team with the higher combat power gets the first strike and attacks from its 1st area.

RuleOfficial effect
Team HPThe HP of all your cards is added together into one team HP bar
Strike BattleOccurs for each area on attack and on defense; press the button with good timing
StunA card with no ki is stunned: it cannot attack and its skills do not fire
Fully stunned areaAttacking an area where everyone is stunned deals 1.5× damage
Triple type bonusAn area holding Impact, Boost and Rush cards triggers a timed damage bonus
Special movesNeed the area’s combined special-move energy to meet the cost, the ki condition, and an attack Strike Battle win
BUPPA areaFrom round 2 the 3rd area can fire special moves regardless of energy, at 1.1× damage
Buchinuki chance area (Set 13)Round 1, 2nd area: win the Strike Battle to refill attackers’ ki and add a fifth ki orb
Strike Battle timing screen with three colored buttons
Official screenshot of a Strike Battle with the triple type bonus prompt.

BUPPA in more detail

The BUPPA page says the system applies on stages added from Set 7 onward. In the BUPPA area, the triple type bonus succeeds automatically. Cards with a BUPPA skill get stronger effects and a special move animation there. A special-move seal still blocks special moves, even in the BUPPA area.

A BUPPA special move animation with the BUPPA logo
Official screenshot of a BUPPA-area special move.

Main modes

Mode select screen with Dokabaki Dive, History Dive and Challenge Dive
Official mode-select screenshot from the how-to-play guide.